> Forest of True Sight > Questions & Answers Reload this Page Bug with Rampage as One?
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Old Dec 19, 2006, 03:56 PM // 15:56   #1
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Default Bug with Rampage as One?

Hi everyone.

Quick question, is there any reason when I use the skill Rampage as One my character just stops waiting its doing?

Running, Attacking, ect...

Is it meant to be like this? Seems kind of strange a Pet Shout would just result in me stopping all actions.
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Old Dec 19, 2006, 04:02 PM // 16:02   #2
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It's not a stance or shout, it's a skill.

From the wiki:
Quote:
Although this skill has no activation time, it is still activated like a regular skill, not a stance. Therefore, Rampage as One cannot be activated when using another skill, knocked down, etc.
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Old Dec 19, 2006, 04:03 PM // 16:03   #3
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So it is, fair enough.

Still doesn't explain why it causes you stop doing any actions. Can be annoying when your chasing someone down.
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Old Dec 19, 2006, 04:14 PM // 16:14   #4
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please read the above once more with caution ...

it is a skill, so it requires your action how small it might be, just like dolyak signet ... also no activation time and can't activate it while running etc. ...

If it would have been a stance(or even a shout) you would be right to suspect a bug.
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Old Dec 19, 2006, 04:33 PM // 16:33   #5
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Yes its always done that. Annoying? Yes.
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Old Dec 19, 2006, 05:33 PM // 17:33   #6
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Sometimes, I'm still not completely sure when it happens, but I know I'll press the button for rampage and it won't activate, probably because I'm doing something else or I'm hitting a bunch of other buttons too.
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Old Dec 19, 2006, 07:20 PM // 19:20   #7
ump
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Quote:
Originally Posted by MadOnion
Sometimes, I'm still not completely sure when it happens, but I know I'll press the button for rampage and it won't activate, probably because I'm doing something else or I'm hitting a bunch of other buttons too.
The skill was updated at some point so your pet has to be alive when you activate it.
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Old Dec 19, 2006, 08:42 PM // 20:42   #8
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Quote:
Originally Posted by Fiddlers Black
please read the above once more with caution ...

it is a skill, so it requires your action how small it might be, just like dolyak signet ... also no activation time and can't activate it while running etc. ...

If it would have been a stance(or even a shout) you would be right to suspect a bug.
You're wrong.

Skills without any activation time can be activated while performing any action like running or fighting. Deadly Riposte, Critical Eye, Ritual Lord, Focused Anger, just to name few examples. Rampage as One is an exception in the rule, and I believe it's either bugged or someone forgot to add the activation time to the description.

Dolyak Signet is a Signet, btw.
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Old Dec 19, 2006, 09:21 PM // 21:21   #9
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I personaly think it should be a Shout. It's gonna be hard to communicate RaO to our pet unless you shout it, unless your insanely skilled of course:P
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Old Dec 19, 2006, 09:36 PM // 21:36   #10
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In the beast mastery line, all skills that apply an effect over a period of time to your pet (pets) only are shouts, wheras those that apply to your pet and yourself are skills. Why they do it that way? Beats me....
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Old Dec 19, 2006, 09:41 PM // 21:41   #11
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What's run as one described as? Surely that works without the pause?
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Old Dec 19, 2006, 10:34 PM // 22:34   #12
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Quote:
Originally Posted by RoadKill97
You're wrong.

Skills without any activation time can be activated while performing any action like running or fighting. Deadly Riposte, Critical Eye, Ritual Lord, Focused Anger, just to name few examples. Rampage as One is an exception in the rule, and I believe it's either bugged or someone forgot to add the activation time to the description.

Dolyak Signet is a Signet, btw.
This is correct. Signets have aftercasts, and apparently so does Rampage as One.
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Old Dec 19, 2006, 10:45 PM // 22:45   #13
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yes it is a bug

rampage as one is really a stance thats why wild blow works against it
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Old Dec 19, 2006, 10:49 PM // 22:49   #14
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Did anyone test is RaO has an activation time? Ie. can you use it while knockdowned?
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Old Dec 20, 2006, 01:16 AM // 01:16   #15
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Use spacebar and spam it when your about to use rao/using rao/right after you use roa on your target
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Old Dec 20, 2006, 01:29 AM // 01:29   #16
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Quote:
Originally Posted by prince blak death
yes it is a bug

rampage as one is really a stance thats why wild blow works against it
Then explain how I just had RaO and Sprint up at the same time.
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Old Dec 20, 2006, 01:42 AM // 01:42   #17
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I know it aint official but we all use wiki dont we?

* This skill has largely replaced Ferocious Strike as the Elite Skill in Bunny Thumper builds.
* This skill requires your pet to be alive to activate. Thus it is highly advisable to bring Comfort Animal in any build utilizing this skill.
* The high energy cost can be offset with high levels of expertise.
* With effective energy management, this skill can be kept perpetually active with a Beast Mastery rank of only 10 (see chart).
* Due to its high cost and increased attack speed, this skill goes particularly well with Zealous weapons.
* Note that it is not a stance, so can be combined with stances that block or evade attacks, such as Whirling or Dryder's defenses.
* Although this skill has no activation time, it is still activated like a regular skill, not a stance. Therefore, Rampage as One cannot be activated when using another skill, knocked down, etc.

Now its not a stance, can't use it while knocked down, (tested that just a sec ago)

The action that when you activate the skill and suddenly break all actions, is easily overcome with having your target locked either with calling or button-bash it with the right key followed up with space... It's a thing a thumper needs to remember instead of complain about. I don't see it as a 'bug'
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Old Dec 20, 2006, 02:28 AM // 02:28   #18
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Every other skill I've used that has no cast time does not interrupt my action. I do not know why RaO is that way.

Want to challenge me on this? Focused anger for the paragon does not interrupt your current action or stop you from moving. It is also a skill with no cast time.
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Old Dec 20, 2006, 02:39 AM // 02:39   #19
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Yes, it's clearly bugged. No other "skill" behaves this way(by "skill" I mean type of skill, just like "Spells" are a type of skill).
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Old Dec 20, 2006, 06:11 AM // 06:11   #20
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Quote:
Originally Posted by guinevere
It's a thing a thumper needs to remember instead of complain about. I don't see it as a 'bug'
I'm not complaining, I'm trying to address if this is an issue or not, because I plan to report this to A.net via support.

There is no reason it should interrupt all your actions when you use the skill.
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